League of Legends patch notes 25.S1.1 (15.1): Feats of Strength mechanic, Elite monster Atakhan, new teleport, and other changes

 

Riot Games released first patch of the year for League of Legends, 25.S1.1 (15.1). The full list of changes was posted on the official website.

The first update of the season almost did not affect the champions, except for four characters. The update was focused on changing all the basic mechanics. Most of them were revealed before New Year.

Source: Leagueoflegends.com

Patch 25.S1.1 (15.1) changes

Feats of Strength (New mechanic)

Whichever team first completes two of the three objectives (First Blood, First Turret, and Monster Slaying) wins the Feats for that game and will have their Tier 2 boots upgraded to their Triumphant versions for free. List of bonuses:

  • Triumphant Berserker's Greaves: +5% Attack Speed
  • Triumphant Ionian Boots of Lucidity: +5 Haste
  • Triumphant Sorcerer's Shoes: +4 Magic Penetration
  • Triumphant Plated Steelcaps: +5 Armor
  • Triumphant Mercury's Treads: +5 Magic Resistance
  • Triumphant Boots of Swiftness: +5 Movement Speed
  • Triumphant Synchronized Souls: +5 Movement Speed

Later in the game, the Feat-winning team will also have the opportunity to upgrade their Tier 2 boots to Tier 3 by spending gold if they have two legendary items in their inventory.

Atakhan, New Elite Monster

Atakhan is a new monster who will appear at the 20th minute, and the spawn location (top or bot) will depend on which lane has more kills and damage before minute 14. The spawn location will be signaled by permanent walls surrounding the area. Baron Nashor's spawn time was moved to minute 25.

  • Voracious Atakhan Buff: Upon taking down Voracious Atakhan the team that slayed him receives a permanent 40 gold bonus to champion takedowns for the rest of the game, and a one time death mitigation effect for the next 150 seconds. If they would die, instead the player will enter stasis for 2 seconds and return to base after another 3.5 seconds. When this happens, the would be killer instead gains 100 gold and 1 Blood Petal for their team.
  • Ruinous Atakhan Buff: Upon taking down Ruinous Atakhan the team that slayed him receives 25% increase to all Epic monster rewards for the rest of the game (including rewards already earned like prior dragon stacks), and 6 Bloody Petals immediately and will then spawn 6 Large and 6 Small Blood Rose Plants around his pit.
  • Blood Roses and Petals: Each petal gives the player that picked it up's team 25 XP (increasing by up to 100% based on their K/D/A with a lower K/D/A offering more experience) and 1 to 0.33 Adaptive Force. Petals can be gained primarily through hitting a Blood Rose (a large one drops 3 petals while a small one drops 1), although they can be obtained through other ways like Atakhan.

New Teleport

  • Initial Channel Duration: 4 ⇒ 3 seconds
  • Travel Type: Blink ⇒ Untargetable and Unstoppable Dash
  • Total Travel Duration: Always 4 seconds ⇒ Up to 8 seconds depending on travel distance
  • Travel Speed: 1000, but will go faster if total travel time would take over 8 seconds
  • Cooldown: 360 ⇒ 300 seconds
  • Unleashed Teleport Travel Speed: 4500
  • Unleashed Teleport Cooldown: 330-240 (based on level) seconds ⇒ Unchanged
  • Unleashed Teleport Bonus Movement Speed on Arrival: 50% bonus total movement speed for 3 seconds ⇒ 50% bonus total movement speed for 4 seconds

Minion stat changes

  • Melee minion HP: 477-1300 at minute 1-38 ⇒ 465-1500 at minute 1-48
  • Melee minion Armor: 0-16 at minute 1-38 ⇒ 0-20 at minute 1-42
  • Melee minion AD: 12-80.2 at minute 1-38 ⇒ 11-80 + 2% lane minion current HP at minute 1-42
  • Ranged minion HP: 296-485 at minute 1-38 ⇒ 284-600 at minute 1-56
  • Ranged minion AD: 24.5-120.5 at minute 1-38 ⇒ 21-125 + 4% lane minion current HP at minute 1-45
  • First cannon minion: Wave 3 ⇒ Wave 4
  • Cannon minion HP: 912-2900 at minute 2-38 ⇒ 920-2960 at minute 2:30-38
  • Cannon minion AD: 41.5-77.5 at minute 2-38 ⇒ 39-73.5 + 6% lane minion current HP at minute 2:30-38
  • Cannon minion HP scaling stops: 175 minutes ⇒ 90 minutes
  • Cannon minion AD scaling stops: 7 days ⇒ 90 minutes
  • Super minion HP scaling stops: 150 minute ⇒ 90 minutes
  • Super minion AD: 230 + 5 per 1.5 minutes ⇒ 215 + 5 per 1.5 minutes
  • Super minion AD scaling stops: 300 minutes ⇒ 90 minutes

Turrets

  • Nexus turrets will now regenerate.
  • Heat damage amp: 40% per stack (220% max damage) ⇒ 50% per stack (250% max damage)
  • Heat duration: 3 ⇒ 5 seconds
  • Fortification damage reduction: 85% ⇒ 50%

Champion bounties

  • Negative Bounties: No longer ignores the first -50 gold
  • Kill/assist gold per 1 negative bounty: 4 ⇒ 5

New runes

  • Deep Ward: Stealth Wards placed in the enemy jungle are considered Deep, and after level 11 Stealth Wards placed in the River are considered Deep as well. Deep Wards gain 1 extra health and +30-45 second duration (+30-120 seconds for Yellow Trinket Stealth Wards).
  • Sixth Sense: Automatically ping untracked and unseen wards within 900 units. After level 11, Sixth Sense will also reveal the ward for 10 seconds. 300 second cooldown for Melee champions, 360 second cooldown for Ranged champions.
  • Grisly Mementos: For each champion takedown, gain 4 trinket Ability Haste. In Modes where this doesn’t make sense (i.e. ARAM) gain 2 Summoner Ability Haste instead, up to a max of 50. In modes without wards, all players that select Deep Ward or Sixth Sense will automatically be swapped to Grisly Mementos instead.
  • Axiom Acanist: Your ultimate ability’s damage, healing, and/or shielding is increased by 14% (reduced to 9% for AoE damaging abilities). Takedowns on enemy champions refund 7% of your ultimate ability’s current remaining cooldown.

Removed Runes

  • Ghost Poro
  • Zombie Ward
  • Eyeball Collection
  • Nullifying Orb

The update has come live on January 7. The rank reset and the new season begins at 10:00 CET on January 8. Note that there will be no rank resets at the next split seasons.

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